Soft and stretchy artificial muscles could one day fulfil the functions currently carried out by more complex mechanical means. “The muscles themselves are electroactive structures consisting of two layers of conducting carbon grease separated by an extremely stretchy insulating polymer film, says Anderson. “It can stretch by more than 300 per cent.”Rubbery muscle motors to make robots more lifelike
I’ve seen this before, but this page is full of awesomesauce demo videos. I don’t like guns, but that gun attachment is way sexy. Forget about games that rely on overly complex button combinations to control your actions. Novint’s groundbreaking touch-enabled games allow you to realistically feel and interact as you play, letting you “become” the character. Pick up a basketball and feel its weight and inertia; swing a bat and feel its impact; feel the recoil of your weapon and the direction and strength when you are hit; or be able to feel the textures and surfaces of objects even with your eyes closed. Grab hold of the Novint Falcon and let it take you to an entirely new gaming dimension.
Proverbial Wallet: Financial Sixth Sense. We have trouble controlling our consumer impulses, and there’s a gap between our decision and the consequences. This is magnified by the digitization of money. When we pull a product off the shelf, do we know what our bank account balance is, or whether we’re over budget for the month? Our existing senses are inadequate to warn us.
The Proverbial Wallet gives us that financial sense at the point of purchase by un-abstracting virtual assets. Tactile feedback reflecting our personal balances and transactions helps us develop a subconscious financial sense that guides responsible decisions. In addition to providing a visceral connection to our virtual money, tactile output keeps personal information private and ambient.
The Technology
Mocapsuit uses a unique hybrid of two advanced sensor technologies with 15 years of exo-skeletal know how that detects every motion, has no lag, uses inexpensive parts, is easy to put on and works straight out of the box.
The Opportunity
The Mocapsuit provides real-time upper body motion capture, allowing for the most accurate and immersive gaming experience ever possible. Never before seen gameplay mechanics are now possible with the Mocapsuit. Climb, swing, throw, lift, aim and shoot like never before.
The basic goal of the technology we are developing at Disney is to create a perception of texture - to let people ‘feel’ objects on screen by stroking them with their fingers.
We do this by applying a high voltage to a transparent electrode on the glass plate - in this case people will feel a texture on the glass. By varying the frequency and amplitude of the signal we can create different sensations.
Haptic Audio-Visual Environments & Games. October 16-17, 2010. Phoenix, Arizona.
Papers are being solicited on all aspects of multimodal haptic audio visual virtual environment technologies and related haptic applications, including Haptic sensors and renderers, Hapto-audio-visual systems and applications, Hapto-surgical/medical systems, Haptic compression and prediction, multimodal perception and psychophysics, Haptic game interfaces, tele-haptics and tele-operation, augmented and virtualized reality, collaborative virtual environments, human-computer interaction in virtual environments, multi-sensor data fusion, object modeling, soft computing techniques, RTIs and related APIs.
Topics of interest include:
1. Haptic environment properties and human haptic perception as relevant to medical examinations and procedures
2. Haptic systems and the role of haptics in training and evaluating clinical skills
3. Using haptics to improve the performance of medical interventions
Timeline
15 September 2010 Deadline for submission of papers
15 December 2010 First decisions to authors
21 March 2011 Second decisions to authors
22 April 2011 Final publication materials due from authors
15 June 2011 Special issue publication
Submission Process
Visit http://www.computer.org/toh to view formatting requirements, and submit your paper at https://mc.manuscriptcentral.com/cs ieee. When uploading your paper, please select the appropriate special issue title under the category “Manuscript Type”. Questions about this process should be directed to the journal administrator, Mr. Joel T. Luber, at toh at computer.org. For more information about this special issue, contact any of the Guest Editors below.
Interesting idea to support CSS properties specifically for haptics. Requires the Starlight browser.
The browser provides support for haptic feedback in web applications via CSS properties. The developer can control what kind of feedback the device provides for element tap event. Also the strength of the effect can be adjusted. The CSS properties below.
-webkit-haptic-tap-typecan have the following values:
buttongives equal feedback for both element press and release.latched-button-downgives stronger feedback on element press than release (like a button that stays down).latched-button-upgives lighter feedback on element press than release (like a button that was down and is released).latched-button-stuckgives a light feedback on both press and release (like a latched button that is stuck in down position).linkgives standard link feedback; similar to what the browser provides for anchor clicks.checked-checkboxgives feedback that mimics writing a checkmark next to a checkbox.unchecked-checkboxgives feedback that mimics erasing a checkmark from a checkbox.